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TOOLS I USE

here are all the tools i use for my game-development stuff

game engine:

unreal engine

the engine i always use is unreal engine. specifically version 4.27, you can get all the unreal engine versions on the epic games launcher, which comes with a marketplace for  plugins, assets and much more

3d modeling

blender

i use blender for my modeling and texture painting, its a free 3d modeling, animating and 2d animation software. I've used it for all of my games up to this far. its free and doesn't use any subscription services

pixelart

piskel

i use an app called piskel, which i used to make the sprites on the top of the page, its a simple yet effective pixel art tool

simple music maker

beepbox

i use a web software called beepbox, its good for lowpoly / retro styled games as it has simple midi instruments

photo editing

photopea

photopea is a web version of photoshop, its free, has more features on it, and doesn't use any ai tools for i. it supports photoshop brushes, multiple image and save formats like .gimp files and .svg files

sound editor

audacity

audacity is a powerful sound editing too, its capable of changing sound files, quality, sound distortion, and any effects you want o apply like reverb, echo and any high or low-pass filters

sounds

freesound

freesound is a large website where you can use other peoples sounds for free, all you need to do it credit the original creator

textures

polyhaven

polyhaven is a site which houses 100s of high quality assets for modeling and game development

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